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Meet SuperWEIRD

An automation roguelite where single-use JunkDroids turn out to be surprisingly useful: automate production network, rebuild a broken world piece by piece, and stop the Goofy Goo before it consumes everything. Play solo or in coop.

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Why SuperWEIRD?

We're the studio behind while True: learn(), Craftomation 101, and Learning Factory. As you can see, we already have several automation games and then we thought — why not make an automation roguelike with co-op? With a map that you assemble piece by piece?


We’re honestly surprised ourselves by this insane genre mashup. But from the playtest results, it seems to work!

Public sources!

The thing is, our art style didn’t come together instantly either — at first we made an in-game shop (which doesn’t even exist in the current version anymore) in SIX DIFFERENT STYLES before we finally found the one we loved.


The upside? Our very first playable prototype is now publicly available — in all six styles! If you work with the Defold engine, check out our SuperWEIRD gamekit. Feel free to grab it and use it however you want. Good luck and have fun!

Partners

SuperWEIRD is being developed in partnership with Carina Initiatives, a philanthropic fund working to send more kids from more communities to the frontiers of science and technology. They see math as fundamental to future innovation; as such, they fund and support organizations that work to inspire, unearth, and train math talent.

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They see math as fundamental to future innovation; as such, they fund and support organizations that work to inspire, unearth, and train math talent.


If you're looking for more inspirational education projects, check out these Carina partners:

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SuperWEIRD: Educational Edition

SuperWEIRD Educational Edition is a classroom-and-family-ready way to use the special version of the game as a short co-op learning activity focused on STEM and system design.


Follow zero-setup guides for parents and educators

It comes with two printable guides, one for parents and one for teachers, so adults can jump in immediately without inventing their own lesson or activity plan. Including:

  1. Ready-made story prompts
  2. Session structure
  3. Checklists


Features

  1. Chromebook ready, zero installation, touchscreen-friendly.
  2. Real local co-op on one screen, with no internet connection required and no data shared anywhere.
  3. Different kids can contribute in different ways - either by doing in-game work or by automating it.
  4. Thoughtful, not arcade.
  5. Math is naturally embedded - ratios, multiplication, fractions, sums, numbers.
  6. Offline communication in the non-zero-sum teamwork.


Play on PlayMath.org

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FAQ

Will the game become available for Chromebooks?

Yes, we are designing the game to be compatible with Chromebooks from day one. This means you can use it in class.

Is it possible to play the game inside our school network?

Yes, it is very likely possible, since the educator’s device acts as the server. The game does not rely on a central server outside of the school network.

Is any student data shared outside?

No, all data is stored only on the devices where the game is being played. If an educator is hosting a world for students, all the data is stored solely on the educator’s device.

What curriculum does the game cover?

We are targeting the NGSS MS ETS-1 Engineering Design standards. However, please wait for the official announcement of the educational content pack for confirmation.